Battle Traits: The Baleful Lords

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: 3b90-5dd6-8d17-de59
Hidden: false

Profiles:

Ability (Activated) Keywords
Drawn by Blood

Rampage

Timing:

End of Your Turn

Effect:

That unit can move D6". It can end that move in combat but only with units it was in combat with at the start of the phase.  If that unit destroyed any enemy units this turn, then instead:  That unit can move 2D6". It can end that move in combat with any units that had any damage points allocated to them this turn.

Mage-eaters
Timing:

Reaction: Opponent declared a Spell ability

Effect:

Make a magic-eater roll of D6. On a 3+, the spell is unbound. If the spell was unbound and the magic-eater roll was 5+, inflict D3 mortal damage on the caster.

Used By:

A friendly Baleful Lords unit targeted by that Spell ability.

Born of Butchery
Timing:

Once Per Turn, Your Movement Phase

Declare:

Pick a friendly Baleful Lords unit that has been destroyed to be the target,

Effect:

Roll a number of dice equal to the number of units (friendly and enemy) that have been destroyed this battle. If the roll contains 8 or more results of 4+, set up a replacement unit identical to the target anywhere on the battlefield more than 9" from all enemy units.

First in His Sight
Timing:

Once Per Turn (Army), End of Enemy Turn

Effect:

Heal (D3) each friendly Baleful Lords Hero* that is in combat.

Bellow of Hatred

Rampage

Timing:

Once Per Turn (Army), Any Combat Phase

Declare:

Pick a friendly Baleful Lords unit that has not used a Rampage ability this turn to be the target.

Effect:

For the rest of the turn, enemy units cannot use commands while they are in combat with the target. The target cannot use Rampage abilities for the rest of the turn.

The Price of Mercy
Timing:

Once Per Turn (Army), End of Your Turn

Declare:

You must use this ability. Pick each friendly Baleful Lords unit that did not charge or use a Fight ability this turn to be a target.

Effect:

Roll a D3 for each target. On a 2+, inflict 1 mortal damage on the target.

Sunder the Sorcerous
Timing:

Once Per Turn (Army), End of Any Turn

Declare:

Pick each enemy Manifestation within 3" of a friendly Baleful Lords unit to be a target.

Effect:

Roll 2D6 for each target. If the roll equals or exceeds the banishment value of the target: • That target is banished and removed from play. • Inflict D3 mortal damage on the enemy unit that summoned the target.

Used By (1)