Honour Guard

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: 9225-2112-555f-5d8c
Hidden: true

Constraints:

max: 1
Rules (2)
Honour Guard
Each player can use one of the following Honour Guard abilities in each battle. When using that ability, they must pick a unit in their general’s regiment to be the honour guard.
Regimented Forces
If a player has more regiments than their opponent, they can use a second, different **^^Honour Guard^^** ability, but they must pick a unit that is in a different regiment that is not led by the general to be the **honour guard** for that ability. You cannot pick units in a Regiment of Renown to be an **honour guard**.

Profiles:

Ability (Activated) TimingKeywordsUsed By
Priority Target

Once Per Battle, Deployment Phase

Honour Guard

Declare:

Pick a friendly unit in, but not leading, a regiment to be that regiment’s honour guard. You can pick a unit in reserve.

Effect:

Add 1 to hit rolls and wound rolls for attacks made by that honour guard unit that target the enemy general, or the enemy honour guard if it is in the enemy general’s regiment, if the target of the attack is within 12".

Bodyguard

Once Per Battle, Deployment Phase

Honour Guard

Declare:

Pick a friendly unit in, but not leading, a regiment to be that regiment’s honour guard. You can pick a unit in reserve.

Effect:

Subtract 1 from the Attacks characteristic of enemy units’ melee weapons while they are in combat with the unit leading that regiment if both of the following are true: • That regiment’s honour guard is wholly within 6" of the leader of that regiment. • Neither that regiment’s honour guard nor the regiment’s leader charged this turn.

Field Sergeant

Once Per Battle, Deployment Phase

Honour Guard

Declare:

Pick a friendly non-Fly Infantry Hero in, but not leading, a regiment to be that regiment’s honour guard. You can pick a unit in reserve.

Effect:

Add 2" to the Move characteristic of friendly non-Fly Infantry units while they are wholly within 12" of the honour guard.

Prized Beast

Once Per Battle, Deployment Phase

Honour Guard

Declare:

Pick a friendly non-Unique Monster that is not reinforced and that is in, but not leading, a regiment to be that regiment’s honour guard. You can pick a unit in reserve.

Effect:

That unit can ignore the effects of the ‘Battle Damaged’ ability. In addition, add 1 to hit rolls for combat attacks made by the honour guard. This ability also affects Companion weapons.

Special Assignment

Once Per Battle, Deployment Phase

Honour Guard

Declare:

Pick a friendly unit in, but not leading, a regiment to be that regiment’s honour guard. You can pick a unit in reserve.

Effect:

Pick 1 of the following weapon abilities: • Anti-Infantry (+1 Rend)Anti-Cavalry (+1 Rend)Anti-Monster (+1 Rend)Anti-War Machine (+1 Rend)Anti-Beast (+1 Rend) In any turn in which that honour guard charged, that unit’s melee weapons have the weapon ability you picked.

Modifiers:

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