Incarnate of the Deep

(Unit)
Type: unit
Category: MANIFESTATION
Categories: WARD (6+), MANIFESTATION, ENDLESS SPELL, FLY, ORDER, IDONETH DEEPKIN, INCARNATE
LinkId: 8eb9-a2a0-5cbc-c8c5
Hidden: false

Constraints:

min: 1
max: 1
Options (1)

Profiles:

Manifestation MoveHealthSaveBanishment
Incarnate of the Deep

10"

12

4+

8+

Ability (Passive) Keywords
Surrender to the Sea

When this Manifestation is removed from play, each friendly Abyssal Tendril on the battlefield is automatically removed from play.

Wild Form

Each time this Manifestation is targeted by the ‘Banish Manifestation’ ability, if it would be banished, it is not banished. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).

Ability (Activated) TimingDeclareKeywordsUsed By
Grasping Tendrils

Any Hero Phase

Roll a dice. Add 1 to the roll if it is your turn. On a 4+: • You can remove 1 friendly Abyssal Tendril from the battlefield. • If there are fewer than 2 friendly Abyssal Tendrils on the battlefield, you can set up an Abyssal Tendril wholly within 9" of this Manifestation.

Modifiers:

set hidden true
0 selections of Summon Incarnate of the Deep in parent
set max 0
0 selections of Summon Incarnate of the Deep in parent
set min 0
0 selections of Summon Incarnate of the Deep in parent
Used By (2)