Maw-grunta with Hakkin' Krew

(Unit)
Type: unit
Category: MONSTER
Categories: MONSTER, DESTRUCTION, IRONJAWZ, MAW-GRUNTA
LinkId: 5f97-29eb-5df4-6254
Hidden: false
Costs: 250 pts
Options (4)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Maw-grunta with Hakkin' Krew

10"

12

3+

5

Ability (Activated) DeclareUsed By
Carve a Path
Timing:

Once Per Turn (Army), Your Movement Phase

Effect:

If this unit is in combat, it can move a distance up to its Move characteristic. It can pass through models and the combat ranges of enemy units, but it cannot end that move in combat. Then, pick each enemy unit that this unit passed across during that move to be the targets. Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Then, this unit gains 2 momentum points.

Keywords:

Core, Move, Rampage

Ability (Passive) Keywords
Unstoppable Momentum

Each time this unit has charged as a result of using a Charge ability, it gains 1 momentum point. Each time it uses a Run ability, it gains 2 momentum points. It can have a maximum of 3 momentum points at once. Add the number of momentum points this unit has to the Damage characteristic of its Maw-grunta’s Tusks. At the end of each battle round, subtract 1 from its momentum points, to a minimum of 0.

Modifiers:

multiply pts 2
1+ selections of Reinforced in self
set hidden true
and
ancestor is Regiment
self is not Regimental Option
Used By (4)
Ironjawz(Catalogue)
þ Big Waaagh!(Catalogue)