Zoggrok Anvilsmasha

(Unit)
Type: unit
Category: HERO
Categories: HERO, UNIQUE, DESTRUCTION, IRONJAWZ, INFANTRY
LinkId: 1c22-06a0-4e21-3fa4
Hidden: false
Costs: 170 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Zoggrok Anvilsmasha

4"

7

3+

2

Ability (Passive) Keywords
Klonk

Klonk is a token. You can re-roll forgin’ rolls for this unit while this unit’s Klonk is on the battlefield. If you make an unmodified save roll of 1 for this unit, remove this unit’s Klonk from the battlefield after the Attack ability has been resolved (the damage point is still inflicted).

Ability (Activated) TimingKeywordsUsed By
Power of da Great Green God

Your Hero Phase

Declare:

Pick a visible friendly Ironjawz Infantry unit wholly within 12" of this unit to be the target.

Effect:

Make a forgin’ roll of D6. Add 1 to the roll if this unit is armed with Grunta-tongs. On a 4+, the target’s melee weapons have Crit (Mortal) until the start of your next turn.

Modifiers:

add category Headstompa
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
add category Regimental Option in force.self.entries.recursive.IRONJAWZ
self is Regimental Leader
set error Big Waaagh! rosters must have equal numbers of regiments led by IRONJAWZ and KRULEBOYZ HEROES.
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
self is not Regimental Hero
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (3)
Ironjawz(Catalogue)
þ Big Waaagh!(Catalogue)