Imperial Arvus Lighter

(Unit)
Type: model
Category: Scout
Categories: Scout
EntryId: 093b-b76d-d97b-2fe9
Hidden: false
Costs: 10 pts
Options (5)
Rules (3)
Jump Troops
Instead of landing in a landing zone, a transport aircraft with Jump Troops can drop them from altitude as it passes over. To drop its Jump Troops, the aircraft must pass directly over the landing zone during the Move and Manoeuvre step of the Movement phase. Once the aircraft has completed its movement, before adjusting Altitude roll a D6 for each point of transport capacity being dropped. If the result of the roll is higher than the aircraft’s current Altitude and Speed added together, the Jump Troops land safely within the landing zone and Victory points are scored. If however the result of the roll is equal to or lower than the aircraft’s current Speed and Altitude added together, the troops are scattered, injured or killed and no Victory points are scored.
Rocket Boosters
An aircraft with rocket boosters can choose to disengage from the Area of Engagement from any point, rather than just the table edge. To do so, the aircraft must be travelling at altitude 5. Once it has completes its Ace Manouvre during the Move and Manouvre step of the Movement phase, declare that the aircraft is using its rocket boosters to climb once more and disengage.
Valuable Cargo
Once this aircraft had deployed its cargo, it may Voluntarily Disengage in any turn as if it were the Disengagement turn.

Profiles:

Unit StructureTransportFuelThrottleAce ManeuversHandlingMin SpeedMax SpeedMax Altitude
Imperial Arvus Lighter

2

3

6

2

1-6

3+

1

6

5