Warp weapons, most famously warp missiles, are fired in realspace but translate to the Warp for the majority of their flight, only returning to reality as they reach their target. If an attack made by a Warp weapon hits its target, make a Location roll (or choose a location if making a Targeted Attack). Then, regardless of whether the target is shielded, roll a D6. On a result of 1, the target location loses 1 Structure point. On a result of 2-3, the target location loses D3 Structure points. On a result of 4-6, the target location suffers Critical Damage. If the target location is a weapon, on a 1-3 the weapon is disabled. If the weapon is already disabled, it detonates. On a 4-6 the weapon is disabled and the Body loses 1 Structure point. If the weapon is already disabled, it detonates and the Body loses 1 Structure point.
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