Quake Shells

(Rule)
Description:
  • Timing: any Strategy phase
  • Select: a 5" Blast marker put at a spot of your choice, then scattered D10"
  • Result: facing of each affected unit stays as is
    • after the hits, the unit is displaced D6" toward the Scatter dice direction (Collision possible, see the Adeptus Titanicus rulebook)
    • Strength 6 hits on units touched at the final spot: D3 each, or D6 when the central hole wholly covers the unit's base

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