Restriction: Blast weapons; the number in brackets picks the 3" Blast marker or the 5" Blast marker
Timing: ahead of the To Hit roll
Condition: marker set with its central hole entirely over the target model's base, within line of sight of the firing weapon, and with no part touching a friendly model
Result: test the central hole against range and arc
Outside arc: shot wasted, no effect
Outside range: skip the To Hit roll; trace an imaginary line 1" wide from the firer to the chosen target, and set the central hole on it at a distance from the firer equal to the weapon's Long range characteristic; every shot then scatters separately: roll the Scatter dice and shift the marker D10" as indicated (on a Hit, the small arrow gives the direction)
Within range and arc: roll To Hit normally: success leaves the marker in place; failure: roll the Scatter dice and shift the marker D10" as indicated (on a Hit, the small arrow gives the direction)
Scatter can carry the marker beyond line of sight, range or arc, modelling a ricochet or a blast through terrain in between
The centre of the firing Titan's base stays the reference for which arc of the target is struck
Moved or not, each model the marker touches takes 1 hit; a model with the central hole completely over its base takes 2 hits
Dice 2+: every Hit roll is separate, misses scattering one by one
Several models hit: the attacker sets the resolution order
Targeted Attacks are impossible with Blast weapons
Weapon with both Blast (3"/5") and Carapace, target unit at a distance in inches ≤ the firing Titan's Scale (so it cannot be targeted): attack misses automatically; set the central hole at a distance in inches equal to that Scale from the firer, on a line from the weapon straight through the target, then scatter the template [FAQ - 1.4]
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