Blast (X)

(Rule)
Description:
  • Restriction: Blast weapons; the number in brackets picks the 3" Blast marker or the 5" Blast marker
  • Timing: ahead of the To Hit roll
  • Condition: marker set with its central hole entirely over the target model's base, within line of sight of the firing weapon, and with no part touching a friendly model
  • Result: test the central hole against range and arc
    • Outside arc: shot wasted, no effect
    • Outside range: skip the To Hit roll; trace an imaginary line 1" wide from the firer to the chosen target, and set the central hole on it at a distance from the firer equal to the weapon's Long range characteristic; every shot then scatters separately: roll the Scatter dice and shift the marker D10" as indicated (on a Hit, the small arrow gives the direction)
    • Within range and arc: roll To Hit normally: success leaves the marker in place; failure: roll the Scatter dice and shift the marker D10" as indicated (on a Hit, the small arrow gives the direction)
    • Scatter can carry the marker beyond line of sight, range or arc, modelling a ricochet or a blast through terrain in between
    • The centre of the firing Titan's base stays the reference for which arc of the target is struck
    • Moved or not, each model the marker touches takes 1 hit; a model with the central hole completely over its base takes 2 hits
    • Dice 2+: every Hit roll is separate, misses scattering one by one
    • Several models hit: the attacker sets the resolution order
    • Targeted Attacks are impossible with Blast weapons
    • Weapon with both Blast (3"/5") and Carapace, target unit at a distance in inches ≤ the firing Titan's Scale (so it cannot be targeted): attack misses automatically; set the central hole at a distance in inches equal to that Scale from the firer, on a line from the weapon straight through the target, then scatter the template [FAQ - 1.4]

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