Beam (X)

(Rule)
Description:

When resolving an attack from a Beam weapon, do not roll To Hit. Instead, pick a target and draw an imaginary, 1mm wide, straight line from the weapon to its maximum range; the line must cross the base of the target at the point closest to the firing model. The closes unit to the firing unit whose base is under the line suffers a number of hits equal to the weapon's Dice value. If that unit is destroyed, the next closest unit suffers aa number of hits equal to the weapon's Dice value minus the number in brackets after the trait, to a minimum of 0. Continue these steps until a unit is not destroyed, there are no units left underneath the line, or the weapon's Dice value has been reduced to 0. Beam weapons can only make Targeted Attacks against the closest unit - randomly determine the location for any subsequent unit hit by a Beam weapon. When determining the closest unit to be hit, any piece of terrain underneath the line counts as a unit. If a piece of terrain underneath the line is the closest 'unit', the beam carries on as if it had destroyed an enemy unit, i.e, reduce the Dice value and resolve hits against the next unit down the line. If the Destroying Terrain special rule is in use, the terrain takes hits as normal however the beam carries on after resolving these even if the building is not destroyed, reducing the Dice value as if it had destroyed an enemy unit.

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