Barbarian Horsemen

(Entry)
Type:

model

EntryId:

e105-d055-85ad-1bd5

Hidden:

false

Costs: 14 pts

Constraints:

min: 5
max: 15
Options (2)

Profiles:

Global AdvMarDisRsrRules
Barbarian Horsemen (Global)

8

8

8

Courageous, Swiftstride

Defensive HPDefResArmAegRules
Barbarian Horsemen (Defensive)

1

4

3

3

Shield

Offensive AttOffStrAPAgiRulesTags
Barbarian Horseman

1

4

4

1

3

Human, Light Armour

Rule
Courageous:

A unit containing Courageous must reroll failed Courage Tests.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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