Veilgate Orb

(Entry)
Type:

upgrade

Categories:

⟨Special Equipment⟩, Artefact Item

LinkId:

ab63-87fa-f112-4a0d

Hidden:

false

Costs: 70 pts

Constraints:

max: 1
max(roster): 1

Profiles:

Artefact
Veilgate Orb:

During Pre-game Selections, mark a point on the Battlefield with a Gateway Marker: it must be within 24" of your Deployment Zone, outside the opponent’s Deployment Zone, and more than 1" from Impassable Terrain.
One use only. At the start of a friendly Magic Phase, if the bearer’s unit was allowed to move in the preceding Movement Phase (ie. it is not Shaken, did not Ambush, did not fail a Charge, is Unengaged, etc.), you may remove it from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Modifiers:

set hidden true
and
and
0 selections of ⟨Hgt:1⟩ in root-entry (recursive)
root-entry is not ⟨Hgt:1⟩
and
0 selections of ⟨Hgt:2⟩ in root-entry (recursive)
root-entry is not ⟨Hgt:2⟩
and
0 selections of ⟨Hgt:3⟩ in root-entry (recursive)
root-entry is not ⟨Hgt:3⟩
and
0 selections of ⟨Hgt:4⟩ in root-entry (recursive)
root-entry is not ⟨Hgt:4⟩
Used By (2)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder