Scythed Skywheel

(Entry)
Type:

mount

Categories:

Mount, Mount, Solitary, ⟨Hgt:2⟩, ⟨mount⟩

LinkId:

a05b-716f-87e9-3b00

Hidden:

false

Costs: 50 pts

Constraints:

max(roster): 0
max: 1

Profiles:

Global AdvMarDisRsrRules
Scythed Skywheel (Global)

6

9

C

Fly, Light Troops, Solitary, Swiftstride

Defensive HPDefResArmAeg
Scythed Skywheel (Defensive)

C

C

C

C

Hard Target (1), Magic Resistance (1)

Offensive AttOffStrAPAgiTags
Scythed Skywheel

4

0

3

Mount

Grind Attack (2D3+1), Sweeping Attack (2D3+1)

Size HeightTypeBaseRarity
Scythed Skywheel (Size)

2

Mount

50×50

Uncommon

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Hard Target:

Shooting Attacks allocated against a Health Pool with Hard Target suffer −X to hit.

Magic Resistance:

Whenever an enemy spell targets one or more friendly units containing Magic Resistance:
  • Identify the highest Magic Resistance value across all targeted friendly units
  • Reduce the Casting Roll by this value

Attack Attribute
Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

Sweeping Attack:

When a model with Sweeping Attack is within 1" of an Unengaged enemy unit during a Move Manoeuvre (even temporarily), the model’s unit may perform a Sweeping Attack against that enemy unit. This can only be used once per friendly Player Turn.
Resolve the Sweeping Attack when the Move Manoeuvre is completed. The attack hits automatically, and counts as a Ranged Attack.
Each model part in the unit with Sweeping Attack must use it towards the same enemy unit. The attack causes X hits, resolved with the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons.
If values for Strength, Armour Penetration and additional Attack Attributes are defined in the bracket (Y), these are used instead. In this case, the Sweeping Attack is Unmodifiable.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (2)

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