Chosen Knight

(Entry)
Type:

model

EntryId:

9f24-8ed3-6fb0-fe93

Hidden:

false

Costs: 120 pts

Constraints:

min: 3
max: 4
Options (2)

Profiles:

Global AdvMarDisRsrRules
Chosen Knights (Global)

7

7

9

Courageous, Fearless, Swiftstride

Defensive HPDefResArmAegRules
Chosen Knights (Defensive)

3

6

4

5

Hell-Forged Armour

Offensive AttOffStrAPAgiRules
Chosen Rider

3

6

4

1

5

Halberd

Metal Armour, Path Of The Favoured

Rule
Courageous:

A unit containing Courageous must reroll failed Courage Tests.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Hell-Forged Armour:

The wearer's model gains Resistance (Toxic Attacks).

Melee Weapon
Halberd:

+1 Str, +1 AP. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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