Feldrak Ancestor

(Unit)
Type:

model

Category:

Characters

Categories:

Solitary, ⟨Hgt:5⟩, ⟨Character⟩, Characters

LinkId:

7a9f-1227-d6ff-21b0

Hidden:

false

Costs: 520 pts2 Legendary Beasts

Constraints:

max(roster): 0
Options (2)
Leadership:

Profiles:

Global AdvMarDisRsr
Feldrak Ancestor (Global)

8

8

9

Courageous, Primal Legend, Solitary, Swiftstride, Terror

Defensive HPDefResArmAeg
Feldrak Ancestor (Defensive)

8

6

6

4

Resistance (Flaming Attacks)

Offensive AttOffStrAPAgiTags
Feldrak Ancestor

6

6

7

4

3

Beast, Centauroid, Feldrak

Breath Attack (4 St, 1 AP, Dying Embers, Flaming Attacks), Hatred (against Fly), Stomp Attack (D6)

Size HeightTypeBaseRarity
Feldrak Ancestor (Size)

5

Beast, Centauroid, Feldrak

75×100

Rare

Rule
Courageous:

A unit containing Courageous must reroll failed Courage Tests.

Primal Legend:

While the model is on the Battlefield, friendly units cannot use Fly for Move Manoeuvres or Charge Moves.
In addition, if the model is the General, the maximum sum of Legendary Beasts values in the army is increased by 1.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Resistance:

Attacks allocated against the model’s Health Pool must reroll successful to-wound rolls.
If Resistance is associated with an Attack Attribute, Property or Rule in brackets (X), then it only applies against attacks with that Attack Attribute or made by a model with that Property or Rule.

Ranged Weapon AimRangeShotsStrAP
Breath Attack

8"

2D6

X

X

March and Shoot, Unmodifiable, Automatic Hits
The Strength, Armour Penetration, and additional Attack Attributes are defined in brackets (X).

Attack Attribute
Hatred:

An attack with Hatred must reroll failed to-hit rolls.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Feldrak Ancestor (recursive)
Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder