Forsworn

(Entry)
Type:

model

EntryId:

5c8a-d041-ce47-07f5

Hidden:

false

Costs: 70 pts

Constraints:

min: 3
max: 9
Options (2)
Options:

Profiles:

Global AdvMarDisRsr
Forsworn (Global)

6

6

8

Courageous, Bodyguard (Doomlord), Dying Blow, Fearless

Defensive HPDefResArmAegRules
Forsworn (Defensive)

3

4

4

4

Hell-Forged Armour, Shield

Offensive AttOffStrAPAgiRules
Forsworn

2

5

4

1

4

Metal Armour, Path Of The Exiled

Size HeightTypeBaseRarity
Forsworn (Size)

3

Metal Armour, Path Of The Exiled

40×40

Uncommon

Rule
Courageous:

A unit containing Courageous must reroll failed Courage Tests.

Bodyguard:

While a Character is joined to a unit containing Bodyguard and the Character fulfills at least one of the requirements defined by X that, Character then benefits from Stubborn.
In addition, if the unit it is joined to has at least one Proper Rank, the unit is considered to be Steadfast for the purposes of Break Tests.
Note: units entirely with Unstable do not take Break Tests.

Dying Blow:

When a model with Dying Blow is about to be removed as a casualty during any Agility Step of a Round of Combat it is fighting, remove it instead at the end of Agility Step 0.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Hell-Forged Armour:

The wearer's model gains Resistance (Toxic Attacks).

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 6
1+ selections of Damnation in root-entry-self (recursive)
set max 6
1+ selections of Damnation in root-entry-self (recursive)

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