Warrior

(Entry)
Type:

model

EntryId:

334c-bd80-51f5-8e63

Hidden:

false

Costs: 20 pts

Constraints:

min: 10
max: 25
Options (2)

Profiles:

Global AdvMarDisRsrRules
Warriors (Global)

4

4

8

Courageous, Fearless

Defensive HPDefResArmAegRules
Warriors (Defensive)

1

5

4

3

Hell-Forged Armour, Shield

Offensive AttOffStrAPAgiRules
Warrior

2

5

4

1

4

Metal Armour, Path Of The Favoured

Size HeightTypeBaseRarity
Warriors (Size)

1

Metal Armour, Path Of The Favoured

25×25

Regular

Rule
Courageous:

A unit containing Courageous must reroll failed Courage Tests.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Hell-Forged Armour:

The wearer's model gains Resistance (Toxic Attacks).

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 25
1+ selections of Warrior Favour in root-entry-self (recursive)

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