Warhound

(Entry)
Type:

model

EntryId:

2dbf-bcec-2007-6d2e

Hidden:

false

Costs: 10 pts

Constraints:

min: 5
max: 15

Profiles:

Global AdvMarDisRsr
Warhounds (Global)

8

8

5

Insignificant, Solitary, Swiftstride, Unruly

Defensive HPDefResArmAegRules
Warhounds (Defensive)

1

3

3

0

Offensive AttOffStrAPAgiRulesTags
Warhound

2

3

3

1

3

Release the Hounds

Beast

Size HeightTypeBaseRarity
Warhounds (Size)

1

Beast

25×50

Common

Rule
Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Release the Hounds:

One use only. Duration: End of Turn.
Can be activated at the start of any friendly Player Turn: the unit gains +2 Mob and Devastating Charge (+1 Att, +1 Str).

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

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