House Prefect

(Unit)
Type:

model

Category:

Characters

Categories:

Metal Armour, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

fb7a-8172-b1ea-e7ef

Hidden:

false

Costs: 60 pts1 Small Arms Fire

Constraints:

max(roster): 0
Options (4)

Profiles:

Global AdvMarDisRsrRules
House Prefect (Global)

5

5

7

Callous, Light Troops

Defensive HPDefResArmAegRules
House Prefect (Defensive)

3

4

4

2

Shield

Offensive AttOffStrAPAgiRulesTags
House Prefect

3

4

4

1

5

Pistol

Vermin, Metal Armour

Size HeightTypeBaseRarity
House Prefect (Size)

1

Vermin, Metal Armour

20×20

Uncommon

Rule
Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Ranged Weapon AimRangeShotsStrAP
Pistol

12"

1

4

2

Quick to Fire, Stand and Shoot

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Fetthis Fleshmaster
1+ selections of Fetthis Fleshmaster in self (recursive)
add category Rakachit Technocrat
1+ selections of Rakachit Technocrat in self (recursive)
add category Skorchit Alchemist
1+ selections of Skorchit Alchemist in self (recursive)
add category Stygian Overseer
1+ selections of Stygian Overseer in self (recursive)
increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in House Prefect (recursive)
Used By (1)
Vermin Swarm(Catalogue)

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