Experimental Weapon Team

(Entry)
Type:

model

EntryId:

fa5e-d9c2-8f45-c416

Hidden:

false

Costs: 30 pts

Constraints:

min: 3
max: 6
Options (1)

Profiles:

Global AdvMarDisRsrRules
Experimental Weapon Teams (Global)

5

4

5

Callous, Light Troops, Unit of Artillery

Defensive HPDefResArmAegRules
Experimental Weapon Teams (Defensive)

3

2

2

2

Offensive AttOffStrAPAgiRulesTags
Experimental Weapon Team

2

3

3

0

4

Vermin, Metal Armour

Size HeightTypeBaseRarity
Experimental Weapon Teams (Size)

1

Vermin, Metal Armour

25×50

Uncommon

Rule
Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Unit of Artillery:

If one model in this unit is affected by an Engineer, all Rank-and-File models in this unit are affected by the Engineer.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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