Blackfur Veteran

(Entry)
Type:

model

EntryId:

f6e7-de59-b009-25ac

Hidden:

false

Costs: 10 pts

Constraints:

min: 20
max: 40

Profiles:

Global AdvMarDisRsrRules
Blackfur Veterans (Global)

5

5

6

Life is Cheap

Defensive HPDefResArmAegRules
Blackfur Veterans (Defensive)

1

3

2

2

Shield

Offensive AttOffStrAPAgi
Blackfur Veteran

1

4

3

0

5

Rules:

Cohort Coordination, Gladius, Weapon Master, Halberd

Tags:

Vermin, Legionary, Metal Armour

Size HeightTypeBaseRarity
Blackfur Veterans (Size)

1

Vermin, Legionary, Metal Armour

20×20

Common

Rule
Life is Cheap:

When calculating Combat Score, ignore the first two Health Point losses of Health Pools with Life is Cheap in each Round of Combat.
Note: the number of ignored Health Point losses is not affected by the amount of Health Pools.
Units containing Life is Cheap that are both Steady and Solid get +2 Discipline when taking Break Tests.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Gladius:

The model part gains +1 Str when using a Hand Weapon.

Attack Attribute
Cohort Coordination:

While the unit has a Standard Bearer and the General is on the Battlefield, it:
  • Gains Fight in Extra Rank.
  • May reroll a failed Command Test. If it chooses to do this, and still fails the test, the unit loses Standard Bearer, and you must remove one Rank-and-File model from the unit as a casualty (no saves allowed).

Weapon Master:

The model part may choose what Melee Weapon to use in each Round of Combat, instead of only in the First Round of Combat.
In addition, it may choose to use a Hand Weapon or Innate Weapons even if it has other Melee Weapons. If armed with an Enchanted Weapon, it must still use it (i.e. it only needs to conform to the Priority 1. of weapon choice).
All Rank-and-File models in a unit still need to choose the same weapon.

Melee Weapon
Halberd:

+1 Str, +1 AP. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder