Sacred Platform

(Entry)
Type:

mount

Categories:

Mount, Construct, Mount, ⟨Hgt:5⟩, ⟨mount⟩, Mount

LinkId:

f5c3-b80b-6eef-fed0

Hidden:

false

Costs: 220 pts

Constraints:

max(roster): 0
max: 1
Options (2)

Profiles:

Global AdvMarDisRsr
Sacred Platform (Global)

0

3

C

War Platform, Channel (1), Attached, Fearless, Terror

Defensive HPDefResArmAegRules
Sacred Platform (Defensive)

7

1

5

2

Aegis (5+)

Offensive AttOffStrAPAgiRulesTags
Acolyte (8)

1

3

3

0

4

Great Weapon

Vermin

Rule
War Platform:

The model follows the rules for Attachable Models, with the following exceptions:
  • It can never perform Make Way moves (not even if it is also a Character).
  • Ranged Attacks and Special Attack allocated onto a unit with a War Platform joined to it can only target the War Platform if there are fewer than 5 Rank-and-File models (or fewer than 3 if they are of Height 3–5) in the unit. (If there are no Rank-and-File models in the unit, ignore this rule.)
  • Any given unit can never contain more than a single model with War Platform at a time. When the model is joined to a unit, its Mobility and Charge Speed is set to that of its unit, with the following exceptions:
  • If there are no Rank-and-File models from the unit in contact with the War Platform’s flank Facings (right and left side), the model must use its own Mobility and Charge Speed instead. Meaning that, if slower than the unit, the unit’s Mobility and Charge Speed are set to those of the War Platform.
  • The War Platform cannot use the unit’s Mobility and Charge Speed values when leaving the unit (including Charging out of it). Instead, it uses its own Mobility and Charge Speed.

Channel:

A model with Channel may add X Magic Dice during the Siphon the Veil step of its Magic Phase.
Note: Shaken models may not use this rule.

Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Melee Weapon
Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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