Vermin Slave

(Entry)
Type:

model

EntryId:

bb87-f245-5cdc-44f5

Hidden:

false

Costs: 3 pts

Constraints:

min: 30
max: 60

Profiles:

Global AdvMarDisRsr
Vermin Slaves (Global)

5

5

4

Insignificant, Life is Cheap, Cannon Fodder, Unruly, Exclusivecultoferrahman

Defensive HPDefResArmAegRules
Vermin Slaves (Defensive)

1

2

2

0

Offensive AttOffStrAPAgiRulesTags
Vermin Slave

1

2

3

0

4

Vermin

Size HeightTypeBaseRarity
Vermin Slaves (Size)

1

Vermin

20×20

Regular

Rule
Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Life is Cheap:

When calculating Combat Score, ignore the first two Health Point losses of Health Pools with Life is Cheap in each Round of Combat.
Note: the number of ignored Health Point losses is not affected by the amount of Health Pools.
Units containing Life is Cheap that are both Steady and Solid get +2 Discipline when taking Break Tests.

Cannon Fodder:

Shooting Attacks towards enemy units in contact with one or more models with Cannon Fodder gain +1 to hit.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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