Thunder Brute

(Entry)
Type:

model

EntryId:

9fb9-fb86-c4a8-f2f4

Hidden:

false

Costs: 55 pts

Constraints:

min: 3
max: 6
Options (1)

Profiles:

Global AdvMarDisRsrRules
Thunder Brutes (Global)

6

6

6

Callous

Defensive HPDefResArmAegRules
Thunder Brutes (Defensive)

3

4

5

2

Offensive AttOffStrAPAgiRules
Thunder Brute

3

3

5

2

4

Cohort Coordination

Vermin, Mutant, Metal Armour

Size HeightTypeBaseRarity
Thunder Brutes (Size)

3

Vermin, Mutant, Metal Armour

50×50

Uncommon

Rule
Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Attack Attribute
Cohort Coordination:

While the unit has a Standard Bearer and the General is on the Battlefield, it:
  • Gains Fight in Extra Rank.
  • May reroll a failed Command Test. If it chooses to do this, and still fails the test, the unit loses Standard Bearer, and you must remove one Rank-and-File model from the unit as a casualty (no saves allowed).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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