Professor Mauss

(Unit)
Type:

model

Category:

Characters

Categories:

Construct, Metal Armour, Bread and Games, ⟨Hgt:5⟩, ⟨Character⟩, Characters

LinkId:

782f-4281-315f-a2b4

Hidden:

false

Costs: 540 pts8 Tunnel Gunners

Constraints:

max(roster): 1
Options (1)
Weapon:

Profiles:

Global AdvMarDisRsr
Professor Mauss (Global)

2D6

2D6

7

Fearless, Beacon of Courage (6), Random Movement (2D6), Inergon injection!, Solitary, Stubborn, Terror, Unstable, Superior Darkstone Power

Defensive HPDefResArmAegRules
Professor Mauss (Defensive)

8

1

8

4

Offensive AttOffStrAPAgiTags
Professor Mauss

3

4

4

1

5

Vermin

Maniacal Enthusiasm (To-Hit Roll), Rotary Gun

Chassis

5

2

2

Construct, Metal Armour

Devastating Charge (1 St, 1 AP, 10 Ag), Grind Attack (3D3, Lightning Attacks), Prototype Mauss Rifle

Size HeightTypeBaseRarity
Professor Mauss (Size)

5

Vermin

60×100

Legendary

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Beacon of Courage:

Friendly models in units within X" of a non-Shaken friendly model with Beacon of Courage benefit from Courageous.
Courageous: a unit containing Courageous must reroll failed Courage Tests.

Random Movement:

Units entirely with Random Movement do not follow normal rules for Charging, Move Manoeuvres, Pursue Moves or Flee Moves.
Instead, apply the following:
  • During the Charge Phase, the unit cannot Declare any Charges.
  • At any time the unit would perform a Move Manoeuvre, it performs a Pursue Move instead (see the Melee Phase chapter), with the following exceptions: [series=randommovement]
  • It must move in the Movement Phase if allowed to do so, and it must do so before any units without Random Movement have performed their Move Manoeuvres.
  • It moves the distance stated in brackets (X).
  • It can choose in which direction it will move (the owning player must choose the direction before rolling the Pursuit Distance).
  • It does not take Dangerous Terrain Tests, unless Charging.
  • It treats the Battlefield Edge as Impassable Terrain.
  • That move counts as an Advance Move for the purpose of Moving and Shooting.
  • The unit’s Pursue and Flee Moves use the distance stated in brackets (X) instead of the normal distance.
  • The unit cannot perform any Magical Move nor use Vanguard. Whenever a rule requires the Mobility or Charge Speed of a model with this rule, use the potential maximum value of X (eg. if X is 2D6", then consider the Mobility and Charge Speed to be equal to 12").
It also means that effects that modify its Pursue Distance, such as Maximised and Minimised, also affect its moves.

Inergon injection!:

One use only. Duration: One Phase.
In the Movement Phase, before moving, Professor Mauss can gain Random Movement (3D6").

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Stubborn:

When a unit containing Stubborn loses a Round of Combat, halve the penalty to its Discipline from the Combat Score difference, rounding fractions up (i.e. towards a larger modifier).
If the unit is also Steady, the modifier is first set to no smaller than −2 (following the Steady rules), and then halved, rounding up, to −1.
If the unit is Unstable, the Health Point losses due to Unstable are halved, rounding fractions up (i.e. towards more Health Point losses).

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Superior Darkstone Power:

Professor Mauss can choose not to move despite having Random Movement.
The model cannot choose to Pursue, unless it is its First Round of Combat and it is Charging. In that case, it must Pursue (including Overrun).

Attack Attribute
Maniacal Enthusiasm:

When models in a unit make a dice roll of the type defined in brackets (X), after seeing the result(s) of all simultaneous rolls for X, and rolling eventual re-rolls, it may add 2 to X for all simultaneous rolls with this attribute.
If this modifier is used, immediately roll a D6 and consult the table below:
  • 1--2 Oops: Change the target of all simultaneous Attacks or a spell with Maniacal Enthusiasm to a friendly unit within range chosen by the controlling player (the model’s own unit is always an eligible target).
  • 3--4 Room for Improvement: After fully resolving the simultaneous attacks or a spell that triggered the roll on this table, the model’s unit suffers 3 hits with Str 4, AP 10 and Unmodifiable.
  • 5--6 Glorious Success!: No additional effect.

Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

Ranged Weapon AimRangeShotsStrAP
Rotary Gun

18"

D6

4

2

Maniacal Enthusiasm (To-Hit Roll), Quick to Fire

Prototype Mauss Rifle

4+

36"

1

5

2

Area Attack (1×3), Artillery, Direct Hit (Str 10, AP 4, Multiple Wounds (D3+1)), Lightning Attacks, Maniacal Enthusiasm (To-Hit Roll)

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Professor Mauss (recursive)
Used By (1)
Vermin Swarm(Catalogue)

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