Vermin Legionary

(Entry)
Type:

model

EntryId:

664c-3b8d-c772-fc47

Hidden:

false

Costs: 7 pts

Constraints:

min: 25
max: 60
Options (1)
Options:

Profiles:

Global AdvMarDisRsrRules
Vermin Legionaries (Global)

5

5

5

Life is Cheap

Defensive HPDefResArmAegRules
Vermin Legionaries (Defensive)

1

2

2

1

Shield

Offensive AttOffStrAPAgiRules
Vermin Legionary

1

3

3

0

4

Cohort Coordination

Vermin, Legionary, Light Armour

Size HeightTypeBaseRarity
Vermin Legionaries (Size)

1

Vermin, Legionary, Light Armour

20×20

Regular

Rule
Life is Cheap:

When calculating Combat Score, ignore the first two Health Point losses of Health Pools with Life is Cheap in each Round of Combat.
Note: the number of ignored Health Point losses is not affected by the amount of Health Pools.
Units containing Life is Cheap that are both Steady and Solid get +2 Discipline when taking Break Tests.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
Cohort Coordination:

While the unit has a Standard Bearer and the General is on the Battlefield, it:
  • Gains Fight in Extra Rank.
  • May reroll a failed Command Test. If it chooses to do this, and still fails the test, the unit loses Standard Bearer, and you must remove one Rank-and-File model from the unit as a casualty (no saves allowed).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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