Doomspark Device

(Unit)
Type:

model

Category:

Special

Categories:

Construct, Metal Armour, ⟨Hgt:4⟩, Special

LinkId:

3903-85b9-2c19-5fdd

Hidden:

false

Costs: 220 pts3 Tunnel Gunners

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Doomspark Device (Global)

6

6

6

Light Troops, Callous, Solitary, Swiftstride

Defensive HPDefResArmAegRules
Doomspark Device (Defensive)

4

2

5

3

Offensive AttOffStrAPAgiTags
Rakachit Engineer (3)

1

2

3

0

4

Vermin

Chassis

5

2

2

Construct, Metal Armour

Grind Attack (D6+1, D6+1 St, 3 AP, Lightning Attacks, Unmodifiable), Darkstone Generator

Size HeightTypeBaseRarity
Doomspark Device (Size)

4

Vermin

50×100

Uncommon

Rule
Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Attack Attribute
Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

Ranged Weapon AimRangeShotsStrAP
Darkstone Generator

Auto

12"

D3+1

D6+1

3

March and Shoot, Lightning Attacks, Maniacal Enthusiasm (To-wound roll), Unmodifiable, Automatic Hits

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:4⟩
1+ selections of ⟨mount⟩ in Doomspark Device (recursive)
Used By (1)
Vermin Swarm(Catalogue)

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