Fire Rat

(Entry)
Type:

model

EntryId:

29ec-1d9f-e512-c9ec

Hidden:

false

Costs: 4 pts

Constraints:

min: 10
max: 20

Profiles:

Global AdvMarDisRsr
Fire Rats (Global)

7

7

5

Insignificant, Unstable, Furs on Fire!, Unruly, Swiftstride, Solitary

Defensive HPDefResArmAegRules
Fire Rats (Defensive)

1

2

2

0

Weakness (Flaming Attacks)

Offensive AttOffStrAPAgiTags
Fire Rat

1

2

3

1

5

Beast, Mutant

Devastating Charge (1 At), Flaming Attacks

Size HeightTypeBaseRarity
Fire Rats (Size)

1

Beast, Mutant

25×50

Uncommon

Rule
Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Furs on Fire!:

Immediately before the model is removed as a casualty as a result of an enemy Melee Attack, it inflicts 1 hit with Str 3, AP 0, Flaming Attacks and Unmodifiable towards the Health Pool of the model that caused the wound.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Weakness:

Attacks allocated against the model’s Health Pool must reroll failed to-wound rolls.
If Weakness is associated with an Attack Attribute, Property or Rule, which would be indicated in brackets (X), it only applies against attacks with the indicated Attack Attribute or made by a model with the indicated Property or Rule.

Attack Attribute
Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Flaming Attacks:

Regeneration Saves cannot be taken against Flaming Attacks.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder