The Shadowslice Stalker

(Unit)
Type:

model

Category:

Characters

Categories:

⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

28db-0a9b-0f18-e7eb

Hidden:

false

Costs: 280 pts

Constraints:

max(roster): 1
Options (1)
Weapon:

Profiles:

Global AdvMarDisRsr
The Shadowslice Stalker (Global)

6

6

6

Callous, Disorienting Scent, Hidden, Light Troops

Defensive HPDefResArmAeg
The Shadowslice Stalker (Defensive)

2

4

3

0

Distracting, Mistress of Smoke

Offensive AttOffStrAPAgiTags
The Shadowslice Stalker

3

5

4

3

8

Vermin

Divine Attacks, Poison Attacks, Shadowslice’s Panoply, Hatred (against Characters), Multiple Wounds (2, against Characters)

Size HeightTypeBaseRarity
The Shadowslice Stalker (Size)

1

Vermin

20×20

Legendary

Rule
Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Disorienting Scent:

Afflict (−2 Off), against model parts with Beast or Magnasaur.

Hidden:

The model is not Deployed as normal.
Instead, at the start of any Player Turn, it may choose a friendly Rank-and-File model, which satisfy the following criteria:
  • The model with Hidden could normally have joined the unit.
  • The model with Hidden has an identical base size and Height as the Rank-and-File models in the unit.
  • The unit is not Shaken and is not a Summoned unit but it can be Engaged in Combat. After choosing an eligible unit, follow these steps:
  • Remove a Rank-and-File model, with the same base size as the model with Hidden, from the front rank of the chosen unit as a casualty.
  • Deploy the model with Hidden where the removed model was positioned. If the chosen unit is engaged in Combat when being joined by a model with Hidden, consider the model with Hidden to be in First Round of Combat for all rules purposes, with Duration: End of Turn.
Note: Attachable Models with Hidden can still be Deployed using the Hidden rules.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Distracting:

Melee Attacks allocated against a Health Pool with Distracting suffer −1 to hit.
Ignore Distracting if the final to hit chance would be worse than 5+.

Mistress of Smoke:

One use only.
When the Shadowslice Stalker would be removed as a casualty or flee while joined to a unit, remove her from the Battlefield: she becomes Hidden again. If she uses this ability and hasn’t been removed as a casualty at the end of the game, the opponent still receives Victory Points as if she had been removed as a casualty.

Shadowslice’s Panoply:

The Shadowslice Stalker is equipped with the most advanced selection of murderous weaponry known to any species. Each time the Stalker is Deployed using Hidden, she gains one of the following Magic Items. Duration: Permanent.
  • Countless Daggers: First Strike (+2 Att), Paired Weapons and Throwing Weapons (2+).
  • Darkstone Rod: +2 Str, Lightning Attacks and Multiple Wounds (2)
  • Senator’s Toga: +2 Dis, Commanding Presence (6)

Attack Attribute
Divine Attacks:

Aegis Saves cannot be taken against Divine Attacks.

Poison Attacks:

Whenever an attack with Poison Attacks hits with a to-hit roll of ‘6’, it wounds automatically (no to-wound roll needed).
If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of ‘5’ or ‘6’ instead.
If the attack is turned into more than one hit (e.g. a hit with Area Attack or Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal.

Hatred:

An attack with Hatred must reroll failed to-hit rolls.

Multiple Wounds:

Health Point losses caused by the attack are multiplied into the value given in brackets (X). If the value is a dice, roll one dice for each unsaved wound from an attack with Multiple Wounds.
The number of Health Point losses that the attack is multiplied into can never be higher than the Health Points Characteristic of the target (excluding Health Points lost previously in the battle).
For example, if an attack with Multiple Wounds (D6) wounds a unit of Trolls (HP 3) and rolls a ‘5’ for the multiplier, the number of Health Points lost is reduced to 3, even if the Troll unit has already lost one or two Health Points previously in battle.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in The Shadowslice Stalker (recursive)
Used By (1)
Vermin Swarm(Catalogue)

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