Barrow Guard

(Entry)
Type:

model

EntryId:

6e2c-35fd-968e-2a70

Hidden:

false

Costs: 15 pts

Constraints:

min: 15
max: 35
Options (1)

Profiles:

Global AdvMarDisRsr
Barrow Guard (Global)

4

4

7

D3+4

Undead, Unstable, Ashes to Ashes, Fearless, Dying Blow, Bodyguard (General, Barrow King)

Defensive HPDefResArmAegRules
Barrow Guard (Defensive)

1

3

4

2

Offensive AttOffStrAPAgiTags
Barrow Guard

1

3

4

1

3

Skeleton, Metal Armour

Magical Attacks, Lethal Strike, Multiple Wounds (2, towards Height (1-2))

Size HeightTypeBaseRarity
Barrow Guard (Size)

1

Skeleton, Metal Armour

20×20

Common

Rule
Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Ashes to Ashes:

At the end of each of your Player Turns, if there are no friendly models with Gates of the Netherworld on the Battlefield, each unit containing Ashes to Ashes loses X HP, where X is equal to half the Resurrected, value fractions are rounded up, (roll any dice when needed).
These hits can only be allocated onto models with Ashes to Ashes.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Dying Blow:

When a model with Dying Blow is about to be removed as a casualty during any Agility Step of a Round of Combat it is fighting, remove it instead at the end of Agility Step 0.

Bodyguard:

While a Character is joined to a unit containing Bodyguard and the Character fulfills at least one of the requirements defined by X that, Character then benefits from Stubborn.
In addition, if the unit it is joined to has at least one Proper Rank, the unit is considered to be Steadfast for the purposes of Break Tests.
Note: units entirely with Unstable do not take Break Tests.

Attack Attribute
Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Lethal Strike:

If an attack with Lethal Strike wounds with a to-wound roll of ‘6’, its Armour Penetration is always 10, and Regeneration Saves cannot be taken against it.

Multiple Wounds:

Health Point losses caused by the attack are multiplied into the value given in brackets (X). If the value is a dice, roll one dice for each unsaved wound from an attack with Multiple Wounds.
The number of Health Point losses that the attack is multiplied into can never be higher than the Health Points Characteristic of the target (excluding Health Points lost previously in the battle).
For example, if an attack with Multiple Wounds (D6) wounds a unit of Trolls (HP 3) and rolls a ‘5’ for the multiplier, the number of Health Points lost is reduced to 3, even if the Troll unit has already lost one or two Health Points previously in battle.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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