Court of the Damned

(Entry)
Type:

mount

Categories:

Vampire, Mount, Construct, Mount, ⟨Hgt:4⟩, ⟨mount⟩, Court of the Damned

EntryId:

34f3-63c6-8606-24b1

Hidden:

false

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsr
Court of the Damned (Global)

4

4

C

C

Horror, Attached, Autonomous, Ghost Step, War Platform, Unnatural Activity, Light Troops, Exclusive (Zombies, Skeletons, Barrow Guard, Ghouls)

Defensive HPDefResArmAegRules
Court of the Damned (Defensive)

5

5

5

2

Aegis (5+)

Offensive AttOffStrAPAgiRulesTags
Paramour (2)

2

5

5

2

5

Vampiric (6)

Vampire

Chassis

5

2

Impact Hits (D6)

Construct

Rule
Horror:

Flee Moves from enemy units made in the following situations gain two instances of Minimised:
  • Flee! Charge Reactions declared when Charged by a unit containing Horror (Flee! Charge Reactions declared when later Charged by other units are unaffected).
  • Breaking from Combat while in contact with one or more units containing Horror. Remember that units containing Fearless are unaffected by this rule.

Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Autonomous:

Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of Commanding Presence of any friendly models.

Ghost Step:

A unit entirely with Ghost Step ignores Terrain Features and Open Terrain when moving.
The unit must follow the Unit Spacing rule at the end of its move.
A Health Pool with Ghost Step never fulfils the criteria for which models must take Dangerous Terrain Tests due to Terrain Features (but still needs to take Dangerous Terrain Tests from other sources than Terrain Features, such as when making a Flee Move through an enemy unit).
If the unit ends a move inside Impassable Terrain, backtrack the move to the unit’s last valid position, unless as part of a Flee Move, in which case the standard Flee Moves rules apply.

War Platform:

The model follows the rules for Attachable Models, with the following exceptions:
  • It can never perform Make Way moves (not even if it is also a Character).
  • Ranged Attacks and Special Attack allocated onto a unit with a War Platform joined to it can only target the War Platform if there are fewer than 5 Rank-and-File models (or fewer than 3 if they are of Height 3–5) in the unit. (If there are no Rank-and-File models in the unit, ignore this rule.)
  • Any given unit can never contain more than a single model with War Platform at a time. When the model is joined to a unit, its Mobility and Charge Speed is set to that of its unit, with the following exceptions:
  • If there are no Rank-and-File models from the unit in contact with the War Platform’s flank Facings (right and left side), the model must use its own Mobility and Charge Speed instead. Meaning that, if slower than the unit, the unit’s Mobility and Charge Speed are set to those of the War Platform.
  • The War Platform cannot use the unit’s Mobility and Charge Speed values when leaving the unit (including Charging out of it). Instead, it uses its own Mobility and Charge Speed.

Unnatural Activity:

Friendly units within 6" of one or more models with Unnatural Activity benefit from +2 Off and +2 Agi.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Attack Attribute
Vampiric:

At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric:
  • Character (or Attachable Model): if at least one attack with Vampiric made by the Character (or Attachable Model) caused any HP loss against enemy units, the model with Vampiric can make a single Vampiric roll.
If successful, the model Recovers a single HP.
  • Rank-and-File model: if at least one attack with Vampiric made by a Rank-and-File model in the unit caused any HP loss against enemy units, the unit can make a single Vampiric roll.
If successful, the units Rank-and-File Health Pool Raises a single HP. A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. If a unit or Character has multiple model parts with this Attack Attribute that each caused a HP loss, use the best value.

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
set hidden true
1+ selections of Strigoi in root-entry-self (recursive)
Used By (2)

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