Cadaver Wagon

(Entry)
Type:

mount

Categories:

Mount, Construct, Mount, ⟨Hgt:4⟩, ⟨mount⟩

LinkId:

321d-9167-cff1-0d12

Hidden:

false

Costs: 210 pts

Constraints:

max(roster): 0
max: 1
Options (2)
Bound Spells:
Bound Spells:

Profiles:

Global AdvMarDisRsr
Cadaver Wagon (Global)

0

4

C

C

Awaken (Skeletons, Zombies), War Platform, Necromantic Aura, Light Troops, No Rest for the Wicked, Soul Tether, Exclusive (Zombies, Skeletons)

Defensive HPDefResArmAegRules
Cadaver Wagon (Defensive)

4

C

4

C+2

Regeneration (4+)

Offensive AttOffStrAPAgiRulesTags
Shambling Horde (8)

1

1

3

0

1

Zombie, Mount

Chassis

4

1

Impact Hits (1)

Construct

Size HeightTypeBaseRarity
Cadaver Wagon (Size)

4

Zombie, Mount

60×100

Common

Rule
Awaken:

The model can Raise Health Points above a unit’s starting size for the units stated within brackets (X). However, units cannot be increased beyond twice their starting size or beyond the unmodified maximum unit size (that is printed in their unit entry). A unit’s starting size is the size of the unit as written on the Army List or the size of the unit when it is Summoned.

War Platform:

The model follows the rules for Attachable Models, with the following exceptions:
  • It can never perform Make Way moves (not even if it is also a Character).
  • Ranged Attacks and Special Attack allocated onto a unit with a War Platform joined to it can only target the War Platform if there are fewer than 5 Rank-and-File models (or fewer than 3 if they are of Height 3–5) in the unit. (If there are no Rank-and-File models in the unit, ignore this rule.)
  • Any given unit can never contain more than a single model with War Platform at a time. When the model is joined to a unit, its Mobility and Charge Speed is set to that of its unit, with the following exceptions:
  • If there are no Rank-and-File models from the unit in contact with the War Platform’s flank Facings (right and left side), the model must use its own Mobility and Charge Speed instead. Meaning that, if slower than the unit, the unit’s Mobility and Charge Speed are set to those of the War Platform.
  • The War Platform cannot use the unit’s Mobility and Charge Speed values when leaving the unit (including Charging out of it). Instead, it uses its own Mobility and Charge Speed.

Necromantic Aura:

All friendly units within 6" of one or more models with Necromantic Aura reduce the number of HP losses caused by Ashes to Ashes and Unstable by 1.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

No Rest for the Wicked:

Friendly Rank-and-File models in units within 6" benefit from Regeneration (6+). In addition:

  • Ghasts benefit from Regeneration (4+).
  • Models from Core also benefit from First Strike (Regeneration (+1, max. 5+)).
*See Cadaver Wagon unit entry.

Soul Tether:

Soul Tether: The model selects of the following Spells.
Arise! always has the following changes: Range is set to 6", and it gains Aura.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Regeneration:

Regeneration is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Regeneration Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Regeneration, it instead gains Regeneration (7 X+). For example, a model without Regeneration that gains Regeneration (+2) will gain Regeneration (5+).
Note that Regeneration Saves cannot be taken against attacks with Flaming Attacks, nor against attacks with Lethal Strike that roll a ‘6’ to wound.

Attack Attribute
Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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