Sand Stalker

(Entry)
Type:

model

EntryId:

e228-161e-360b-533f

Hidden:

false

Costs: 70 pts5 Aspis Arrows

Constraints:

min: 3
max: 4
Options (2)
Army Organisation:
Options:
Options:

Profiles:

Global AdvMarDisRsr
Sand Stalkers (Global)

7

7

8

2

Autonomous, Ensouled Statue, Light Troops, Fearless, Undead, Unstable

Defensive HPDefResArmAegRules
Sand Stalkers (Defensive)

3

3

4

2

Offensive AttOffStrAPAgiRulesTags
Sand Stalker

3

3

5

2

3

Petrifying Gaze

Statue, Beast

Size HeightTypeBaseRarity
Sand Stalkers (Size)

3

Statue, Beast

50×100

Uncommon

Rule
Autonomous:

Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of the Commanding Presence of any friendly models.

Ensouled Statue:

Units entirely with Ensouled Statue reduce by 1 the number of HP lost due to Dust to Dust and Unstable.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Ranged Weapon AimRangeShotsStrAP
Petrifying Gaze

Auto

12"

2

*

10

Stand and Shoot, Hits Automatically, Unmodifiable, *To-wound rolls are set to 5+

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

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