Casket of Phatep

(Unit)
Type:

model

Category:

Special

Categories:

Construct, Not A Leader, ⟨Hgt:2⟩, Special

LinkId:

b5fd-28b5-9527-d485

Hidden:

false

Costs: 230 pts

Constraints:

max(roster): 0
Options (3)
Options:
Options:

Profiles:

Global AdvMarDisRsr
Casket of Phatep (Global)

0

0

7

1

Undead, Unstable, Dust to Dust, Solitary, Emplacement, Curse of Phatep, Fearless, Wizard Conclave (2)

Defensive HPDefResArmAegRules
Casket of Phatep (Defensive)

5

1

4

2

Aegis (5+)

Offensive AttOffStrAPAgiRulesTags
Necropolis Guard (3)

1

3

4

1

3

Lethal Strike, Halberd

Skeleton, Construct

Size HeightTypeBaseRarity
Casket of Phatep (Size)

2

Skeleton, Construct

75×75

Rare

Rule
Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Dust to Dust:

At the end of each of your Player Turns, if there are no friendly models with Hierophant on the Battlefield, each unit containing Dust to Dust loses X HP, where X is equal to half their Resurrected value (rounding fractions up).
These hits can only be allocated onto models with Dust to Dust.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Curse of Phatep:

Spells cast by this unit gains +12" Range.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Wizard Conclave:

The unit knows X different Learned Spells, chosen from the list of available spells in its unit entry, is a Wizard and, if X is 2 or more, it also gains Channel (1).
The unit may only do a Hereditary Swap if it could have picked the Hereditary Spell during Spell Selection (as part of Pre-game Planning), however it is still eligible for a Universal Swap. See the Battle Preparation chapter for details.
Even though the spells are known to the whole unit, only one model is a Caster: every time you cast the spell, just before choosing the targets, select one Rank-and-File model as the Caster for this spell.
If a Wizard Conclave suffers a Miscast, treat the entire unit as the Caster.
For the purpose of Primary and Secondary Objectives treat the entire unit as a Caster.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Attack Attribute
Lethal Strike:

If an attack with Lethal Strike wounds with a to-wound roll of ‘6’, its Armour Penetration is always 10, and Regeneration Saves cannot be taken against it.

Melee Weapon
Halberd:

+1 Str, +1 AP. Two-Handed

Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in Casket of Phatep (recursive)
Used By (1)
Undying Dynasties(Catalogue)

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