Skeleton Archer

(Entry)
Type:

model

EntryId:

9934-0da8-f781-32f2

Hidden:

false

Costs: 8 pts

Constraints:

min: 15
max: 30
Options (2)
Army Organisation:
Options:
Options:

Profiles:

Global AdvMarDisRsrRules
Skeleton Archers (Global)

4

4

4

6

Undead, Unstable, Dust to Dust, Fearless

Defensive HPDefResArmAegRules
Skeleton Archers (Defensive)

1

2

3

1

Offensive AttOffStrAPAgiRulesTags
Skeleton Archer

1

2

3

0

2

Aspis Arrows

Skeleton, Light Armour

Size HeightTypeBaseRarity
Skeleton Archers (Size)

1

Skeleton, Light Armour

20×20

Regular

Rule
Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Dust to Dust:

At the end of each of your Player Turns, if there are no friendly models with Hierophant on the Battlefield, each unit containing Dust to Dust loses X HP, where X is equal to half their Resurrected value (rounding fractions up).
These hits can only be allocated onto models with Dust to Dust.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Attack Attribute
Aspis Arrows:

The model’s Shooting Weapon always hits on a roll equal to or greater than its Aim.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 15
1+ selections of Banner of the Entombed in root-entry-self (recursive)

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