model
9934-0da8-f781-32f2
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Skeleton Archers (Global) | 4 | 4 | 4 | 6 | Undead, Unstable, Dust to Dust, Fearless |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Skeleton Archers (Defensive) | 1 | 2 | 3 | 1 |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Skeleton Archer | 1 | 2 | 3 | 0 | 2 | Aspis Arrows | Skeleton, Light Armour |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Skeleton Archers (Size) | 1 | Skeleton, Light Armour | 20×20 | Regular |
| Rule |
|---|
| Undead: Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move. |
| Unstable: Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways: |
| Dust to Dust: At the end of each of your Player Turns, if there are no friendly models with Hierophant on the Battlefield, each unit containing Dust to Dust loses X HP, where X is equal to half their Resurrected value (rounding fractions up). |
| Fearless: A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight). |
| Attack Attribute |
|---|
| Aspis Arrows: The model’s Shooting Weapon always hits on a roll equal to or greater than its Aim. |
| Melee Weapon |
|---|
| Hand Weapon: During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master. |
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