Necropolis Guard

(Entry)
Type:

model

EntryId:

61e5-048d-15ab-11c8

Hidden:

false

Costs: 15 pts

Constraints:

min: 15
max: 35
Options (4)
Options:
Options:
Shield:

Profiles:

Global AdvMarDisRsr
Necropolis Guard (Global)

4

4

7

4

Undead, Dying Blow, Unstable, Dust to Dust, Bodyguard (Nomarch, Pharaoh), Fearless

Defensive HPDefResArmAegRules
Necropolis Guard (Defensive)

1

3

4

1

Offensive AttOffStrAPAgiTags
Necropolis Guard

1

3

4

1

3

Skeleton, Light Armour

Lethal Strike, In Your Name

Size HeightTypeBaseRarity
Necropolis Guard (Size)

1

Skeleton, Light Armour

20×20

Common

Rule
Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Dying Blow:

When a model with Dying Blow is about to be removed as a casualty during any Agility Step of a Round of Combat it is fighting, remove it instead at the end of Agility Step 0.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Dust to Dust:

At the end of each of your Player Turns, if there are no friendly models with Hierophant on the Battlefield, each unit containing Dust to Dust loses X HP, where X is equal to half their Resurrected value (rounding fractions up).
These hits can only be allocated onto models with Dust to Dust.

Bodyguard:

While a Character is joined to a unit containing Bodyguard and the Character fulfills at least one of the requirements defined by X that, Character then benefits from Stubborn.
In addition, if the unit it is joined to has at least one Proper Rank, the unit is considered to be Steadfast for the purposes of Break Tests.
Note: units entirely with Unstable do not take Break Tests.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

In Your Name:

The model benefits from Fury while a Pharaoh or Nomarch is joined to its unit.

Attack Attribute
Lethal Strike:

If an attack with Lethal Strike wounds with a to-wound roll of ‘6’, its Armour Penetration is always 10, and Regeneration Saves cannot be taken against it.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder