Amuut

(Entry)
Type:

mount

Categories:

Mount, Mount, Large Cavalry, ⟨Hgt:4⟩, ⟨mount⟩

EntryId:

592f-7f95-ff63-a232

Hidden:

false

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsrRules
Amuut (Global)

7

7

C

C

Ensouled Statue, Swiftstride

Defensive HPDefResArmAegRules
Amuut (Defensive)

C

C

C

C+1

Offensive AttOffStrAPAgiTags
Amuut

3

3

5

2

3

Statue, Mount

Poison Attacks, Stomp Attack (1)

Size HeightTypeBaseRarity
Amuut (Size)

4

Statue, Mount

50×100

Rare

Rule
Ensouled Statue:

Units entirely with Ensouled Statue reduce by 1 the number of HP lost due to Dust to Dust and Unstable.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Attack Attribute
Poison Attacks:

Whenever an attack with Poison Attacks hits with a to-hit roll of ‘6’, it wounds automatically (no to-wound roll needed).
If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of ‘5’ or ‘6’ instead.
If the attack is turned into more than one hit (e.g. a hit with Area Attack or Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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