Rehnepeh, the Undying Sun

(Unit)
Type:

model

Category:

Characters

Categories:

General, Mount, Construct, ⟨Hgt:4⟩, ⟨Character⟩, Characters

LinkId:

58b6-2694-3a9c-2ae6

Hidden:

false

Costs: 540 pts

Constraints:

max(roster): 1
Options (2)
Weapon:

Profiles:

Global AdvMarDisRsr
Rehnepeh, the Undying Sun (Global)

8

5

9

1

Fearless, Disciplined, General, Undead, Staff of Pi-Ankh Khahiroth, Unstable, The Golden Chariot, Swiftstride

Defensive HPDefResArmAeg
Rehnepeh, the Undying Sun (Defensive)

6

6

5

3

Regeneration (5+), Resistance (Flaming Attacks), Shield

Offensive AttOffStrAPAgiRulesTags
Rehnepeh

4

6

5

2

3

Charioteer of the Sun

Skeleton, Light Armour

Chassis

5

2

Impact Hits (2D3+3)

Construct

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

General:

A model with this rule is always the General.
Note: this means than only one model with General can be included in an Army List.

Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Staff of Pi-Ankh Khahiroth:

A unit containing the Staff of Pi-Ankh Khahiroth benefits from Ghost Step and Strider. In addition, all attacks made by model parts with Mount benefit from Flaming Attacks and Magical Attacks.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

The Golden Chariot:

Rehnepeh gains Beacon of Courage (12") and Distracting.
In addition, a unit containing The Golden Chariot can never benefit from Cover.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Regeneration:

Regeneration is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Regeneration Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Regeneration, it instead gains Regeneration (7 X+). For example, a model without Regeneration that gains Regeneration (+2) will gain Regeneration (5+).
Note that Regeneration Saves cannot be taken against attacks with Flaming Attacks, nor against attacks with Lethal Strike that roll a ‘6’ to wound.

Resistance:

Attacks allocated against the model’s Health Pool must reroll successful to-wound rolls.
If Resistance is associated with an Attack Attribute, Property or Rule in brackets (X), then it only applies against attacks with that Attack Attribute or made by a model with that Property or Rule.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Charioteer of the Sun:

During 'Check Combat Formations' (Round of Combat, 2.A), the Rehnepeh model part gains a bonus to its Att, Off, Str, AP, and Agi equal to half the number of Rank-and-File Skeleton Chariot models in his unit, rounding fractions up.

Attack Attribute
Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:4⟩
1+ selections of ⟨mount⟩ in Rehnepeh, the Undying Sun (recursive)
Used By (1)
Undying Dynasties(Catalogue)

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