Ancient Dawael, the World Tree

(Unit)
Type:

model

Category:

Characters

Categories:

Wizard, Wizard Adept, ⟨Hgt:5⟩, ⟨Character⟩, ⟨loses:closecombatattacks⟩, Characters

LinkId:

e715-89d2-fb1e-b3ba

Hidden:

false

Costs: 600 pts1 Sylvan Beasts

Constraints:

max(roster): 1
Options (2)
Weapon:

Profiles:

Global AdvMarDisRsr
Ancient Dawael, the World Tree (Global)

5

5

9

Fearless, Forest Dweller, Solitary, Strider (Forest), Stubborn, Sylvan Beasts (1), Terror, Tree Singing, Wizard Conclave (4), The World Tree

Defensive HPDefResArmAeg
Ancient Dawael, the World Tree (Defensive)

6

4

7

4

Aegis (5+), Weakness (Flaming Attacks)

Offensive AttOffStrAPAgiTags
Ancient Dawael

3

4

5

2

2

Sylvan Spirit

Crush Attack, Impaling Roots, Magical Attacks, Stomp Attack (D6)

Size HeightTypeBaseRarity
Ancient Dawael, the World Tree (Size)

5

Sylvan Spirit

75×50

Legendary

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Forest Dweller:

If a unit entierly with Forest Dweller is within 3" of a Forest, it benefits from Stubborn. In addition, if the unit already contains Stubborn, the unit is considered Steady when rolling Break Tests.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Stubborn:

When a unit containing Stubborn loses a Round of Combat, halve the penalty to its Discipline from the Combat Score difference, rounding fractions up (i.e. towards a larger modifier).
If the unit is also Steady, the modifier is first set to no smaller than −2 (following the Steady rules), and then halved, rounding up, to −1.
If the unit is Unstable, the Health Point losses due to Unstable are halved, rounding fractions up (i.e. towards more Health Point losses).

Sylvan Beasts:

The sum of the Sylvan Beasts values stated in brackets of all models in the army is restricted to 1 per 1500 Army Points (rounding fractions up).

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Tree Singing:

Once in your Magic Phase, immediately after Excess Magic, a single model with Tree Singing can move a Forest following the steps below. The owner may discard a Magic Dice to increase the range to the distances written in square brackets [X"].
  • Choose a Forest not in contact with any unit and within 8" [24"] of a friendly model with Tree Singing.
  • Move this Forest in a straight line up to 4" [12"], or until just before moving into contact with any unit or Terrain Feature.

Wizard Conclave:

The unit knows X different Learned Spells, chosen from the list of available spells in its unit entry, is a Wizard and, if X is 2 or more, it also gains Channel (1).
The unit may only do a Hereditary Swap if it could have picked the Hereditary Spell during Spell Selection (as part of Pre-game Planning), however it is still eligible for a Universal Swap. See the Battle Preparation chapter for details.
Even though the spells are known to the whole unit, only one model is a Caster: every time you cast the spell, just before choosing the targets, select one Rank-and-File model as the Caster for this spell.
If a Wizard Conclave suffers a Miscast, treat the entire unit as the Caster.
For the purpose of Primary and Secondary Objectives treat the entire unit as a Caster.

The World Tree:

Ancient Dawael does not select his spells during list building, instead during Pre-game Selections, Ancient Dawael must select one of the following model rules with duration: Permanent. He also knows the associated forth spell.
  • Colony of Frogs
  • Murder of Crows
  • Nest of Vipers

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Weakness:

Attacks allocated against the model’s Health Pool must reroll failed to-wound rolls.
If Weakness is associated with an Attack Attribute, Property or Rule, which would be indicated in brackets (X), it only applies against attacks with the indicated Attack Attribute or made by a model with the indicated Property or Rule.

Attack Attribute
Crush Attack:

When a model part with Crush Attack allocates its attacks in Combat, it may choose to exchange all of its Standard Melee Attacks for a single Standard Melee Attack, which has its Strength and Armour Penetration both set to 10 and gains Multiple Wounds (D3). This cannot be done as a Restricted Attack.

Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Ranged Weapon AimRangeShotsStrAP
Impaling Roots

3+

12"

D6+1

4[5]

1[2]

Gnarled and Knotted, March and Shoot, Quick to Fire, ignores to-hit modifiers from Cover.

NameAimRangeShotsStrAPAttack Attributes
Impaling Roots312"D6+14
1
Gnarled and Knotted, March and Shoot, Quick to Fire, ignores to-hit modifiers from Cover.


Gnarled and Knotted
If the target is within 3" of a Forest, use the Strength and Armour Penetration values in brackets.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Ancient Dawael, the World Tree (recursive)
Used By (1)
Sylvan Elves(Catalogue)

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