Sylvan Unicorn

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:2⟩, ⟨mount⟩

EntryId:

a1a2-e280-9bba-f310

Hidden:

false

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Sylvan Unicorn (Global)

10

10

C

Herald of Sura, Stand Behind, Light Troops, Strider, Swiftstride

Defensive HPDefResArmAegRules
Sylvan Unicorn (Defensive)

C

C

4

C+1

Magic Resistance (1)

Offensive AttOffStrAPAgiRulesTags
Sylvan Unicorn

2

5

4

1

5

Magical Attacks

Mount

Size HeightTypeBaseRarity
Sylvan Unicorn (Size)

2

Mount

25×50

Common

Rule
Herald of Sura:

The model’s unit gains Magical Attacks and Strider.

Stand Behind:

Attachable Models with Stand Behind are not required to have their Front Facing as far forward as possible within their unit this generally means that the model can be positioned anywhere within its unit.
This rule cannot be used while the model has a Mismatching Base to its unit.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Magic Resistance:

Whenever an enemy spell targets one or more friendly units containing Magic Resistance:
  • Identify the highest Magic Resistance value across all targeted friendly units
  • Reduce the Casting Roll by this value

Attack Attribute
Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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