Forest Ranger

(Entry)
Type:

model

EntryId:

3314-3805-6a35-e7c6

Hidden:

false

Costs: 17 pts

Constraints:

min: 10
max: 25
Options (1)
Options:

Profiles:

Global AdvMarDisRsrRules
Forest Rangers (Global)

5

5

8

Disciplined, Strider (Forest)

Defensive HPDefResArmAegRules
Forest Rangers (Defensive)

1

6

3

1

Elven Cloak

Offensive AttOffStrAPAgiTags
Forest Ranger

2

6

3

1

6

Elf, Light Armour

Elven Finesse, Great Weapon

Size HeightTypeBaseRarity
Forest Rangers (Size)

1

Elf, Light Armour

20×20

Common

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Elven Cloak:

For Shooting Attacks allocated against a Health Pool with Elven Cloak a to-hit roll of '1', '2', or '3' is always considered a miss, instead of the usual '1'.

Attack Attribute
Elven Finesse:

A model part with this Attack Attribute attacking with a Great Weapon strikes at −1 Agility instead of always at Agility 0.

Melee Weapon
Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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