Forest Eagle

(Entry)
Type:

mount

Categories:

Mount, Mount, Flyer, ⟨Hgt:3⟩, ⟨mount⟩

LinkId:

311f-4a7b-6846-6b08

Hidden:

false

Costs: 80 pts

Constraints:

max(roster): 0
max: 1

Profiles:

Global AdvMarDisRsrRules
Forest Eagle (Global)

9

9

C

Fly, Light Troops, Swiftstride

Defensive HPDefResArmAegRules
Forest Eagle (Defensive)

4

C

4

C+1

Hard Target (1)

Offensive AttOffStrAPAgiRulesTags
Forest Eagle

3

5

5

1

4

Beast, Mount

Size HeightTypeBaseRarity
Forest Eagle (Size)

3

Beast, Mount

50×50

Common

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Hard Target:

Shooting Attacks allocated against a Health Pool with Hard Target suffer −X to hit.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
set hidden true
1+ selections of Captain in root-entry-self (recursive)
Used By (3)

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