Druid

(Unit)
Type:

model

Category:

Characters

Categories:

Wizard, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

1900-9194-be1c-865d

Hidden:

false

Costs: 270 pts

Constraints:

max(roster): 0
Options (6)
Leadership:
Options:

Profiles:

Global AdvMarDisRsrRules
Druid (Global)

5

5

9

Strider (Forest), Tree Singing

Defensive HPDefResArmAegRules
Druid (Defensive)

3

5

3

0

Offensive AttOffStrAPAgiRulesTags
Druid

1

5

3

0

5

Elf

Size HeightTypeBaseRarity
Druid (Size)

1

Elf

20×20

Common

Rule
Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Tree Singing:

Once in your Magic Phase, immediately after Excess Magic, a single model with Tree Singing can move a Forest following the steps below. The owner may discard a Magic Dice to increase the range to the distances written in square brackets [X"].
  • Choose a Forest not in contact with any unit and within 8" [24"] of a friendly model with Tree Singing.
  • Move this Forest in a straight line up to 4" [12"], or until just before moving into contact with any unit or Terrain Feature.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Druid (recursive)
Used By (1)
Sylvan Elves(Catalogue)

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