Anurarch Wardens

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:1⟩, ⟨mount⟩

EntryId:

fbb3-fdcd-621e-f2fa

Hidden:

false

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsrRules
Anurarch Wardens (Global)

6

6

8

Light Troops

Defensive HPDefResArmAeg
Anurarch Wardens (Defensive)

5

4

C

3

Aegis (5+, against Magical Attacks), Shield

Offensive AttOffStrAPAgiRulesTags
Warden (2)

2

4

4

1

2

Guardian Patu

Tegu, Mount, Light Armour

Size HeightTypeBaseRarity
Anurarch Wardens (Size)

1

Tegu, Mount, Light Armour

50×75

Extraordinary

Rule
Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Guardian Patu:

Counts has a Hand Weapon with the following additional rules: +1 Str, +1 AP, and Agility is always 0.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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