Taurosaur

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:5⟩, ⟨mount⟩

EntryId:

f889-8df5-b228-ecaf

Hidden:

false

Constraints:

max(roster): 0
Options (2)

Profiles:

Global AdvMarDisRsrRules
Taurosaur (Global)

6

5

C

Swiftstride, Terror, Solitary

Defensive HPDefResArmAegRules
Taurosaur (Defensive)

7

3

6

4

Offensive AttOffStrAPAgiRulesTags
Skink Rider (4)

1

2

3

0

3

Poisoned Javelin

Skink

Rule
Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Ranged Weapon AimRangeShotsStrAP
Poisoned Javelin

12"

1

User

User

Poison Attacks, Quick to Fire, Stand and Shoot

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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