Saurian Raptor

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:2⟩, ⟨mount⟩

EntryId:

bbf7-e778-7810-bb0e

Hidden:

false

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Saurian Raptor (Global)

7

7

C

Pack Hunter, Swiftstride, Strider (Forest)

Defensive HPDefResArmAegRules
Saurian Raptor (Defensive)

C

C

C

C+2

Offensive AttOffStrAPAgiRulesTags
Saurian Raptor

2

3

4

2

4

Mount, Magnasaur

Size HeightTypeBaseRarity
Saurian Raptor (Size)

2

Mount, Magnasaur

25×50

Regular

Rule
Pack Hunter:

Units entirely with Pack Hunter must reroll failed Charge Range rolls if either or both of the following apply:
  • Its Charge is part of a Combined Charge.
  • Its Charge is Declared towards a unit that is already Engaged in Combat.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 500 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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