Stygiosaur Pack

(Entry)
Type:

model

EntryId:

ab49-e48f-57bd-a960

Hidden:

false

Costs: 130 pts

Constraints:

min: 2
max: 4
Options (1)

Profiles:

Global AdvMarDisRsr
Stygiosaur Pack (Global)

7

7

6

Communal Bond, Pack Hunter, Solitary, Swiftstride

Defensive HPDefResArmAegRules
Stygiosaur Pack (Defensive)

4

4

5

3

Shield

Offensive AttOffStrAPAgiRulesTags
Skink Rider

1

2

3

0

3

Light Lance

Skink

Rule
Communal Bond:

Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within 8", following the rules below:
  • Choose a single model in the unit to take the test for the whole unit, as usual.
  • Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within 8".
  • Set the Discipline value of the model chosen in step 1 above to the value determined in step 2.

Pack Hunter:

Units entirely with Pack Hunter must reroll failed Charge Range rolls if either or both of the following apply:
  • Its Charge is part of a Combined Charge.
  • Its Charge is Declared towards a unit that is already Engaged in Combat.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Melee Weapon
Light Lance:

Devastating Charge (+1 Str, +1 AP)
Only models with Centauroid or Mount can use a Light Lance.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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