Carnosaur

(Entry)
Type:

mount

EntryId:

70b2-ef90-a4b2-ae98

Hidden:

false

Constraints:

min: 1
max: 1

Profiles:

Offensive AttOffStrAPAgiTags
Carnosaur

5

3

6

3

3

Mount, Magnasaur

Fury, Multiple Wounds (2, towards Height (0-4)), First Strike (Hatred), Stomp Attack (D6)

Size HeightTypeBaseRarity
Carnosaur (Size)

5

Tegu

50×100

Rare

Attack Attribute
Fury:

If the attack hits with a to-hit roll of ‘6’, it causes one additional hit (usually this means it causes two hits instead of one). This additional hit is allocated towards the same target.

First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

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