Alpha Carnosaur

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:5⟩, ⟨mount⟩, Mount, Magna Sauria

LinkId:

6b8b-50b5-2324-f7f9

Hidden:

false

Costs: 480 pts

Constraints:

max(roster): 0
max: 1
Options (1)
Options:

Profiles:

Global AdvMarDisRsr
Alpha Carnosaur (Global)

8

7

C

Frenzy, Fearless, Swiftstride, Terror, Solitary, Unruly

Defensive HPDefResArmAegRules
Alpha Carnosaur (Defensive)

7

3

6

4

Offensive AttOffStrAPAgiTags
Alpha Carnosaur

5

4

7

4

3

Mount, Magnasaur

Multiple Wounds (2), Fury, First Strike (Hatred), Stomp Attack (D6)

Size HeightTypeBaseRarity
Alpha Carnosaur (Size)

5

Mount, Magnasaur

50×100

Extraordinary

Rule
Frenzy:

Units containing Frenzy must always choose to Pursue (including Overrun) when able to.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Attack Attribute
Multiple Wounds:

Health Point losses caused by the attack are multiplied into the value given in brackets (X). If the value is a dice, roll one dice for each unsaved wound from an attack with Multiple Wounds.
The number of Health Point losses that the attack is multiplied into can never be higher than the Health Points Characteristic of the target (excluding Health Points lost previously in the battle).
For example, if an attack with Multiple Wounds (D6) wounds a unit of Trolls (HP 3) and rolls a ‘5’ for the multiplier, the number of Health Points lost is reduced to 3, even if the Troll unit has already lost one or two Health Points previously in battle.

Fury:

If the attack hits with a to-hit roll of ‘6’, it causes one additional hit (usually this means it causes two hits instead of one). This additional hit is allocated towards the same target.

First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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