Weapon Beast

(Entry)
Type:

model

EntryId:

14c3-0188-8fec-fac9

Hidden:

false

Costs: 100 pts5 Saurian Shooting

Constraints:

min: 2
max: 3
Options (1)

Profiles:

Global AdvMarDisRsr
Weapon Beasts (Global)

6

6

6

Communal Bond, Light Troops, Swiftstride, Unruly

Defensive HPDefResArmAegRules
Weapon Beasts (Defensive)

3

3

4

3

Offensive AttOffStrAPAgiRulesTags
Weapon Beast

3

3

5

2

3

Beast, Magnasaur

Size HeightTypeBaseRarity
Weapon Beasts (Size)

3

Beast, Magnasaur

40×40

Uncommon

Rule
Communal Bond:

Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within 8", following the rules below:
  • Choose a single model in the unit to take the test for the whole unit, as usual.
  • Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within 8".
  • Set the Discipline value of the model chosen in step 1 above to the value determined in step 2.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

set max 2
1+ selections of Salamander in root-entry-self (recursive)

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